Entry tags:
Metaheroes Info

NAME Robin Buckley
AGE 18
PRONOUNS she/her
SPECIES human
SEXUALITY lesbian
AGE 18
PRONOUNS she/her
SPECIES human
SEXUALITY lesbian
HAIR brown
EYES blue
HEIGHT 5’8½”
BUILD slim
EYES blue
HEIGHT 5’8½”
BUILD slim
CANON Stranger Things
CANON POINT S4E9
CANON POINT S4E9
The summer before her senior year, Robin worked at Scoops Ahoy at the new Starcourt Mall alongside Steve Harrington, who she initially resented and teased for being the popular guy who held her crush's attention. But once she found out that Steve and his younger friend Dustin Henderson had intercepted a secret Russian radio message, she decided to stick her nose into other people's business again and get herself involved. This wouldn't be the first time her nosiness got her caught up in something unusual, but it was a lot more dangerous and a lot more world-saving than her usual fare. After that experience, she and Steve became best friends, and she tagged along with the gang of mystery-solvers the next time something weird went down in Hawkins.
As a sophomore, Robin lived by the philosophy of "you have to do what you need to do to survive within the system, with a healthy dose of "don't bait the monster." (The monster, in this case, being Hawkins' repressed and judgmental society.) All she wanted to do was live life as unremarkably as possible, to fly under the radar until she could escape Hawkins and travel to some faraway place (Paris) and be the person she always wanted to be— the free-spirited rebel that her former-hippie parents once were. Except, when the Hawkins monster targeted her favorite teacher, Mr. Hauser, and she learned that it was because he was gay, she acted against her own philosophy, and stepped up to protect him, framing the student who was sending him threatening phone calls for pulling the fire alarm, which would have gotten him two weeks suspension and ruined his perfect attendance record. She threatened him that if he ever attempted to go after Mr. Hauser again, she would weaponize the Hawkins rumor mill against him.
After this incident, Robin learned a lot more about herself (including that her interest in Tammy Thompson was because she had a crush on her, because guess what, she actually like girls the way she's supposed to like boys), and became more willing to stick her head out for people.
On a surface level, Robin's biggest fears are rabies and earthquakes. These fears make her act rashly, clumsily, taking a back seat and letting other, braver people take the lead whenever possible. But on a deeper level, Robin is afraid of stagnating in her life in Hawkins, rotting away on the inside as she's forced to grow up into some semblance of the stereotypical 1980s housewife. She dreams of escaping, of graduating from Hawkins High and fleeing to Europe, somewhere where she can break free from the bounds placed on her by the rigid and conservative society of her upbringing.
Robin's current goal, in her own world, is to fight alongside her friends, kill Vecna, clear Eddie's name, save Max, save Hawkins, and get out alive. That last part is important. Now, here, in a world outside her own, Robin's goals are to learn more about the multiversal rifts that brought her and her friends here, and find a way to return to her own world, bringing everyone from Hawkins home with her, safe and alive. Again, everyone being alive is the important part. Given that three fifths of the Hawkins people in game are supposed to be dead back home, helping Steve find some way to bring Chrissy, Eddie, and Billy back alive is the number one priority.
BACKING TRACK — When someone is attempting to take an action, i.e. a feat of strength, stamina, speed, intellect, etc., Robin can assist by playing music behind them, either via an instrument or by singing. Robin's music will give them a "do-over," and make them more likely to succeed. Robin can grant this assistance to up to 6 people of her choosing.
In order for Robin's music to assist an ally, they must be able to hear her. The assistance will last until Robin stops playing, either by choice or by force, up to a maximum of ten minutes. The action they are trying to accomplish must be something they are capable of doing without assistance, i.e. she could not help a nonpowered pre-teen lift a car, but she could help an athletic basketball player to make a three point shot. Robin can use this ability twice per day.
IT’S ZORBIN’ TIME — Robin can conjure a human sized inflatable hamster ball, aka a zorb, around herself or one person or creature of her choice. The ball is impenetrable, from the outside or the inside, it always has enough air, and it is neither too hot or too cold. The ball also floats on water, and can be used either as a protective bubble, or as a large, rolling battering ram.
Only one zorb ball can be active at a time. If one zorb is active and she tries to create another one, the first one will disappear. In order to place a target in the zorb, Robin must be able to touch them. The zorb lasts until Robin decides to dismiss it, or until she is incapacitated somehow, up to a maximum of one hour. Robin can use this ability twice per day.